Monday, February 14, 2011

Fashion Research Essay about steampunk influences.


The following are excerpts from a research project by fashion design students from the University of North Texas, with one Ms. Bonnie McGowan in the lead (assisted by Dayly Waggoner and others), focusing on the influences of the Steampunk Sub-culture on modern changes in fashion both in specialized markets and in the broader fashion world.  It shows good insight and significant research into current and evolving trends that go much deeper than just appearance and touch on many of the deeper motivations that drive the popularity of Steampunk culture as well as fashion today.   As such, I asked for, and received permission to post the entire paper on my personal blog and to submit interesting excerpts from it to Steampunk Magazines. Please note that she mentions that "clockpunk" is a whispered about coming trend, but our professional acting troupe, Kali's Hourglass", already specializes in that look routinely, so the trend is coming fast and already here.

Ramon Fagan, LCSW


Steampunk Culture: Where Innovation and Tradition Collide

Bonnie McGowan, Dayly Waggoner,
Juan Flores, Maria Acosta

University of North Texas

Steampunk Culture: Where Innovation and Tradition Combine


Steampunk originated in the 1990s as a subculture in which fashion combined Victorian and futuristic design. It began as a way to visually bring to life science fiction or "science romance.” The term, Science Romance, originated from authors like H.G. Wells and Jules Verne in novels about futuristic Victorian and Edwardian societies. The term, steampunk, was coined from K.W. Jetter - a science fiction writer who wrote a letter to a science fiction magazine entitled "Locus" in 1979. He predicted that there would be a backlash against cyberpunk and that more Victorian inspired punk-culture would come to surface. He called it "Steampunk" (Hauldren, 2009). Cyberpunk was mostly a science fiction genre that focused on technology, whereas steampunk broke away from just the technology aspect and incorporated a more romantic, pseudo-Victorian, mechanical style. Steampunk started as a literary sub-genre and molded into a social movement, a lifestyle. These steampunk enthusiasts take modern technology and modern objects and they transform them to Victorian Times. “The result is a world where elegant steam-powered instruments of twisting copper and clockwork gears allow computing, air travel and advanced weaponry to emerge in the 19th century” (Poeter, 2008). 
Steampunks are inspired by sources outside of literature as well. Films such as “The City of Lost Children”, “League of Extraordinary Gentlemen”,  “The Prestige,” “Golden Compass,” “Steamboy” and “Wild Wild West” are a few examples of steampunk cinema.“Sucker Punch,” a film that is set to release in 2011, contains Steampunk costumes and steam-controlled atmospheres. This subculture has also become a musical genre that incorporates industrial and darkwave sounds, and musicians such as “Abney Park” or “Dr. Steel” play the part by not only singing about Steampunk realities, but dressing as if they exist within them. When we visited the North Texas Steampunks, we had the pleasure of speaking with Toby Lawhon, who is the lead singer of “Marquis of Vaudeville.” The style of his music is not industrial or darkwave, but glam rock and vaudeville; steampunk music is not bound to a particular sound. Even video games such as as “Bioshock” and “World of Warcraft” inspire Steampunk creativity.  These various forms of entertainment are not only grounds for inspiration, but examples of how this subculture is infiltrating the mainstream.
And this infiltration is influencing the fashion industry. Though steampunk fashion has been around since the 1990s, it has only recently become recognized by fashion entrepreneurs. For example, look at these Steampunk-styled, brass heals Alexander McQueen released for his Spring 2010 collection:

And just last year, Lady Gaga wore a black, Jean Paul Gaultier dress with a Victorian shape and a lace and brass trinket collar. Steampunk couture has also been replicated by designers such as John Galliano, Robert Cavalli, Ralph Lauren and Hermes. According to the Inside Source, John Galliano's menswear collection for Autumn-Winter 2010-2011 featured “heavy tweed overcoats, Holmesien capes, long-stemmed pipes, deerstalker hats and lace-up combat boots... just on their heels, he trotted out a dandified set of men in skinny three-piece suits with umbrellas and bowler caps—these a nod to the structure and formality of a Victorian age.” (Chen, 2010 p.1). Thanks to the increasing popularity of Steampunk, and its newfound existence in the media, designers are finally catching onto this subculture. They tweak the subculture's outfits and create incredible pieces of art.
            Non-couture steampunk clothing, like steampunk literature and entertainment, re-imagines the Victorian era. In the Steampunk Universe, there are incredible technological innovations powered by steam (this is where the steam in steampunk stems from,) and Victorian clothing is bred with a modern or futuristic touch. Just as the steampunk authors created an alternative history, so do the Steampunks with their attire. Customary, male steampunk clothing usually involves three piece suits, top hats, bowler hats and canes. Women often wear bustles, petticoats, ruffles, corsets and spatterdashes with granny shoes. Many women wear clothing that would have been unacceptable during the late 19th and early 20th century, with rising hem lines, decorative tights and exposed shoulders. Both genders add spice to their batch with accessories such as goggles, parasols, ray guns, pocket watches, spectacles and compasses. They may choose to enhance their dress even further by attaching antique brass jewelery, gears, charms, cogs and badges. Some outfits remain fairly simplistic, with a few gears on a hat, while others are more extravagant and create an elaborate pastiche of several brass and mechanical artifacts. Even though Steampunk attire is generally associated with the Victorian era, there are other eras that connect as well, such as post-apocalyptic. Dieselpunk, a Steampunk derivative that relies on the 1920s-1940s, is also common. Steampunk's clothing is even compared to the progressiveness of cyberpunk and the romanticism of Goth. Evelyn Kriete, who sells advertising space for magazines, explains that “the elaborate mourning dresses, waistcoats, hacking jackets and high-button shoes are goth’s stepchildren, for sure, but the overall look is 'not so much eyeliner and fishnets'” (Ferla, 2008).  Many Steampunks  stray even further from the traditional-victorian look in aviator, western, safari, vaudeville, cabaret, airship pirate and english military outfits. When we observed the North Texas Steampunks, [actually a Steampunk Illumination Society meeting, but most are members of our North Texas Steampunks Facebook Group] we saw nearly all of these trends. An example of non-victorian steampunk-wear found was within the leaders of the North Texas Steampunks. Ramon Del Mar and his wife, Radha Narasimhan's, dressed in an “airship pirate manner,” with pirate hats, goggles, gear-patterned parachute pants and brass coins. Obviously, there are many variations of steampunk dress, but every steampunk looks as if he or she has traveled through time. Steampunks are anachronisms, inspired by the alteration of different time periods. Rather than ponder on possibilities, Steampunks rely on their imaginations to bring to life an antique style of dress. And that's not all that Steampunks value; they also share the desire to create and wear pieces that separate them from the mainstream.
            In the ready-to-wear industry, middle class Americans are subject to buying mass produced clothing made in factories, in which several copies are made of the same garment. Quality takes the backseat to quantity, and thus the clothing industry acts as fast food fashion. Many Steampunks chose to rebel against retail distribution, (hence where the “punk” comes from) through buying or creating one of a kind pieces. Many steampunks purchase their own fabric and make all of their garments and accessories themselves. Many of them coin contraptions or gadgets from broken everyday items or hardware stores. Some assortments include nuts, bolts and screws that are simply glued on to items and painted with gold or brass spray paint. We witnessed many magnificent creations at Crystal's, but our favorite was an inventor's “hydraulically activated neural digitizer” [commonly referred to as simply H.A.N.D.], complete with brass fingers and bendable vials of green liquid [this is a purportedly a hydraulically activated exoskeletal hand the inventor uses to cope with an injury in the lab]. The inventor [Dr. Phineas Maxwell Edison of Kali's Hourglass] choose to invent from scratch, but many steampunks choose not to sew, but recycle instead. They often use pieces found at thrift or vintage stores and modify them to appear more distressed and antique. Ebay and Etsy are particularly popular websites. These two places sell one of a kind handmade items, thus allowing Steampunks to find more unique pieces without paying a fortune. If you search for “steampunk” on ebay or etsy, thousands of items will pop up with the tag. In the past, these two databases were the only places available for Steampunk items online, but this has changed. There are now several websites dedicated to Steampunk-wear, such as Clockwork Couture and Steampunk Emporium. According to the NY Times, “Gypsymoon.com has begun offering its cream and umber petticoats, an Air Pirate ruched tunic and Time Machine bloomers at boutiques. Abney Park is selling swallowtail tuxedos, antiqued flight helmets and airship pirate T-shirts, like those it wears on stage, at abneypark.com and at concerts across the country” (Ferla, 2008). Now, even Steampunk musicians are using their image as a marketing tool to sell their Steampunk clothing! Before the internet, Steampunk was widely unknown, but the internet has been the perfect breeding ground for Steampunk forums, stores and inspiration.
            Another unique aspect of Steampunk culture is its formality. In keeping to the established activities of former eras, Steampunks often participate in more aristocratic activities, such as tea parties and time-traveling balls. While visiting Crystal's Pizza, we discovered that these steampunks dress up for every event that they have, even if it is at a restaurant. Since most people only dress up for weddings and funerals, steampunk events are a good excuse to look fabulous. Deborah Castellano, an organizer of  neo-Victorian conventions claims that these events “[offer] an element of glamour that some of us would otherwise never experience.” (Rowe, 2008) Most Steampunks are unable to dress in their desired attire at their day jobs, so adorning themselves in exciting attire means more than dressing up and having fun. It is a time to masquerade in an exciting and fantastical world, where individuality and extravagance are celebrated. Their former lives are forgotten and they transform into different characters from a separate galaxy. Many Steampunks have character names for their Steampunk persona, and dance and drink as professors, inventors and magicians. These unconventional clothing choices symbolize their freedom from society's hold.
            As Steampunk fashion evolves and more people become interested in the culture, one thing will be certain: even more by-products of steampunk will emerge, and more time periods and eras will use Steampunk inspiration. Science fiction writers will create more alternative histories for later and earlier time periods than ever before. Although the retro-fusion aspect of Steampunk does not normally extend beyond the 1940s, there are a few mini-trends that will emerge as more prevalent forms of steampunk. Though there is little to no information on most of these trends, we can still forecast certain qualities based on what different time periods entail. “Atompunk” is a (barely mentioned ) trend taking place between 1945-1965 during “The Processing Period.” During this time, the atomic bomb was dropped, there was panic about communism and the Vietnam War began  (Sterling, 2008). Therefore, we will see gas masks, protective wear and 1940s-1960s militant uniforms, with soviet union uniforms thrown in the mix. The steampunks will adorn themselves with brass medallions, gears and gadgets, and wear rayguns rather than the typical guns of the mid 20th century,  so that the steampunk theme is still easily recognizable.
            Another whispered trend that will soon shine in the Steampunk World is Clockpunk. This seeding trend takes place during the Renaissance, and it relies on clockwork rather than steam power.  And Leonardo Da Vinci and Galileo are be the clockpunk gods (Hannaford, 2007). So far, this mini-trend has stuck to technological advancements rather than fashion, but this will change over time. We should expect to see Renaissance clothing along with antique map designs, gears, miniature telescopes and Steampunk trademarks throughout.
Reference Sheet

-        Chen, S. (2010, February). Trend Alert: Steampunk. Retrieved from www.theinsidesource.com
-        Ferla, R. (2008, May). Steampunk Moves Between 2 Worlds. Retrieved from www.nytimes.com
-        Hannaford, K. (2008, July). Pub Guru: What is Steampunk, and can it iron my trousers?    Retrieved from www.techdigest.tv
-        Hauldren, P. (2009, December). SpecFic 101: What is
            steampunk?
Retrieved from www.examiner.com
-        Rowe, A. (2008, September). What Is Steampunk? A Subculture Infiltrating Films, Music, Fashion, More. Retrieved from www.mtv.com
-        Poeter, D. (2008, July). Steampunk’s Subculture Revealed. Retrieved from www.sfgate.com
-        Sterling, B. (2008, December). Here comes “Atompunk.” And it's Dutch. So there. Retrieved f      rom www.wired.com

(editor's note:  Kali's Hourglass Performance Art Troupe is already primarily "Clockpunk")

 



Saturday, February 5, 2011

Muslim Steampunk-a novel worth a look

This article was so interesting I just had to bring it to your attention.  It's about a 12th century story about steampunk developing in the middle east.  Take a look.

http://beyondvictoriana.com/2011/01/16/57-on-writing-a-history-of-muslim-steampunk-guest-blog-by-yakoub-islam/

Sunday Driver Interview on Multiculturalism for Steampunk

There is a wonderful new interview on  Multiculturalism for Steampunk
that highlights the changes the group has gone through in the last year since their interview with Beyond Victoriana back in January 2010.  Sunday Driver has facinating music with a fusion of East and West in both the styles, instruments and lyrics as well as the cultural makeup of the band members themselves.  They will be appearing at the Steampunk World Expo this year and in Seattle as well not long after that.  They also have a wonderful new album out that was partially funded by a grant for the arts as a result of the great things they are doing, not only for our community, but for the music world in general.  You should definitely check out the interview.

http://thesteamerstrunk.blogspot.com/2011/01/bombay-to-london-and-back-again.html?showComment=1296931652663#c8009786246178300207

 Also check out Sunday Driver's website:

http://www.sundaydriver.co.uk/

 

Sunday, January 30, 2011

Kraken Love-What Makes Cephalopods So Amazing?

Why and How the Octopus Is So Smart

Maggie Koerth-Baker, BoingBoing's science editor, recently set out to answer a question that has stumped many of us before: Why are octopuses so awesome? She collected her findings for a presentation as part of the University of New Mexico's annual conference on Integrating Nanotechnology with Cell Biology and Neuroscience. A 10-minute "highlights reel" is included below, but visit the site for the full 30-minute version.

Check this out!
short version (10 minutes)

http://www.theatlantic.com/technology/archive/2011/01/why-and-how-the-octopus-is-so-smart/70367/


full version (30 minutes)

http://www.youtube.com/watch?feature=player_embedded&v=lBLRCs5Xobg

Friday, January 28, 2011

The Trouble With Aztecs-A new one act comedic play by Kali's Hourglass


The Trouble With Aztecs-A new one act comedic play by Kali's Hourglass will be presented at Carnevale of Creatures on Febuary 11th, 2011 at "The Sons of Herrman Hall" in Dallas.  The play will include a very abbreviated real traditional Aztec invocation of the six directions, a "Permisso" dance and the first half of the traditional (500 year old) White Eagle Dance which Ramon and Radha learned during their years studying and performing with the traditional "Grupo Estandarte" Ollin Tonatzin in Dallas, Texas led by Itzcoa and Graciela Solorio in the lineage of Natividad Reyna.   Like all their comedies it's basis derives from current conflicts in the steampunk subculture, but exaggerated to a comedic degree.  In this case the stereotypical English Victorian "Naturalist" who styles himself a "Chrono-anthropologist" (time traveler that studies human cultures), while well meaning, is blissfuly ignorant of the full majesty and civilization of the Aztec people whom he views, like all those of his day (who did not consider them simply barbaric obstacles to progress) as so called "Noble Savages".  This is actually in keeping with historical views in the Victorian Era as well as the complaint that some Steampunk members take the whole Victorian Imperialism too far suggesting leanings toward "white supremacy sympathies".  That is exactly why he is directed to play the character this way, albeit a rather sympathetic version of the arrogant gentleman of his time.  That, and the dances themselves have some basis in fact, but at that point we steer wildly off course into the realm of fictional myth, legend, and space and time traveling Mayans and Aztecs, mostly for the purpose of making it work as a comedy that pokes fun at the English superiority of the day.  To learn more-come see the show!

[Editor's note: the stage situation was so poor at Carnevale of Creatures for a dance performance (lots of power cords and amps on stage) and the audience had such poor visibility of the floor in front of the stage that for this and other reasons the first public performance of this comedic short play will be inserted into the Multicultural Ensembles Panel by Kali's Hourglass at the upcoming All-Con in Addison, Texas.  It will be used as a practical example of how multicultural ensembles can be created without damaging a traditional historical outfit, how they can be used in Steampunk performance art, and as fertile ground for discussion about possible need for editing of scripts to account for cultural concerns even in the usually uncensored realm of comedy.]

Tuesday, January 25, 2011

Clockwork Wonderland-Huge Success!

It was so hugely successful and so immensely poplular and well attended it was almost too crowded to move!  Even the patio was jammed with happy party goers!

We helped some setting up and more taking down, but mostly were working the theatre giving almost non-stop screenings of "Nickel Children" and the Clockwork Wonderland Video, then answering questions about either or both films.  We also managed a table to give out flyers about the Steampunk Illumination Society and answer questions about our own little Acting and dance troupe- "Kali's Hourglass".  Our new banner was finished and flying proudly the black, white, and red colors in the best traditions of the "Brethren of the Coast" even though, as an admiral of a privateer organization, I am bound to state unequivacolly that "we are not pirates".  (Well not this year anyway)  Kali's Hourglass also gave a one act play called "The Ugly Gun".  Yes my beloved gun is ugly, but very powerful!  Not only that, but as V.Adm. Radha often points out she is the only steampunk weapon in the area we know that played a tarring role in a televised film.   Right now we are too exhausted from that and rehearsing and script editing for our next performance at Carnevale of Creatures for me to write a full review, but I will do so later.  For now, the biggest news of the night was that "Master Bones Jangle", who was accompanied by his lovely and talented lady Kelsey during their set, proposed to her at the end and they are now engaged to be married!  Well, that's all for now.

Airship Isabella – A Candid Interview About Their Origins and Future Plans

Airship Isabella – A Candid Interview About Their Origins and Future Plans

13 January 2011 No Comment by Ramon Fagan
Airship Isabella has become quite a sensation as a Steampunk Performance Art Airship in Texas, the surrounding states, and at many conventions throughout the country. This has happened in an amazingly short amount of time through hard work and consistent effort to perform and spend time with fans at all the conventions. They also are willing to go to conventions too remote to generally receive a visit from say, “The League of Steam”. Airship Isabella has built a great fan base and has risen to the point where they can expect to be welcomed as one of the Guest Celebrity Groups at any convention or event they choose to attend in little over a year. They state in a “You tube” video their intention to help others that want to break out of the chains on people’s minds and lives that are imposed by large corporations set to make a profit at any cost. In spite of how well known and popular they have become there are still many questions that remain unanswered about where they came from and where they are headed, so this blogger set about to put before them a rather lengthy list of questions that focus heavily on the character acting aspects of their work.
Most groups would simply use such a list as an unusually guest friendly situation where there were enough questions to answer the ones that were most comfortable and ignore the rest, but in their usual fashion, Captain Whittaker and his other half Amelia answered every question put before them quite candidly. I learned that they gathered many or most of the Airship family about them, (including Captain Delacru and the crew of their sister ship the Neo Dulcimer) to read the list of questions and get general feedback and suggestions before writing an answer to each. The list is long enough that it will be offered to several Steampunk Magazines as smaller topographical groups of interview questions with answers, but the interview will appear in it’s entirety only on the Convention Fans Blog Magazine website.
Cpt. Cedrick Whittaker, wife Amelia, and family
1. What was your first exposure to Steampunk as an actual subculture. (as opposed to say Steampunk movies or fiction books)
Ikkicon IV, officially. But even then we didn’t necessarily see it as a subculture, but more as an aesthetic movement. Events of that weekend did, however, cement in our minds that there was a definite attitude about steampunk, specifically that it was a snobby, elitist white movement that we wanted nothing to do with. We also realized that weekend that there were many people in the steampunk movement that wanted to see that change. As we started talking to people, we made it our personal mission to change that attitude and belief. A lot of our personal philosophies of what the steampunk subculture is and should be developed out of that convention and grew as we realized there were many other groups with the same ideas.
2. When did you first encounter people in steampunk attire that was distinctive enough to really draw attention and what effect did it have on you?
In the Summer of 2008, we had a friend who called us and said “I found your people!” She told us to look up steampunk on the internet, and we were immediately enthralled. I had been wearing the Victorian “goth” style since the 80’s and hadn’t really given it up. Steampunk was a natural evolution and was beautiful. We were members of the Burning Flipside community at the time, and decided to do a steampunk-based theme camp, specifically, we decided to build a two story “airship” dance camp. It eventually wound up in my front yard as a 50’ X 20’ two story structure that appeared at Flipside 2009, and we called it Airship Isabella.
Airship Isabella's Crew Section (Flipside Dance Platform Project)
3. When did you first decide to develop a fictional Steampunk Character Personae, and what do you think motivated you to do so.
We first decided to build characters after Flipside 2009. Originally, it was just and extension of the inspiration that the steampunk aesthetic had infused within us. Then it developed into who we would be within the crew, and grew from there.
4. What prompted your choices in development of your personal character?
We based most of our characters on the people portraying them. It’s always easier to act as someone you truly understand. So most of the characters are bigger than life versions of ourselves. We have our vampires and a clockwork doll, but mostly it’s just us on steroids.
5. In what ways is your character like you, and how are they different?
Like I said in the last question, mostly our characters are just like us only exaggerated, so I will concentrate on how they are different. Most people have things about themselves that they wish they could change or wish they had made different choices. We encourage our members to write those things into their stories and give them a chance to do things differently. What’s funny is that most of us have come to realize through story development that there are no “better” decisions, only different ones.
6. How are these similarities helpful? Do you ever find them unhelpful as in making it more difficult for your fans to notice that you shifted into the “in character mode” to perform or entertain?
As far as the similarities being helpful, yes, it’s easier to write and develop the character as we have intimate knowledge of how they think. The most problematic issue is that people do have problems seeing where the character ends and the normal human begins. Certain characters are obvious, but even those are problematic. Some of our grump characters are in the process of getting face lifts because they don’t work well off stage. We do most of our performance in the crowd and sometimes the grump doesn’t go over real well. People don’t realize it’s an act and are offended. So, it’s a double edged sword.
7. At what point did this Steampunk Personae become more than just a guide for wardrobe development and begin to be a character you acted out or used as a personality pattern to guide your responses or behaviors in a public setting.
From the very beginning. The personae were developed specifically for crowd interaction and performance, so it’s always been our goal to have them be dynamic characters. Before we started the circuit we had about two months of twice a week character building and acting classes. It wasn’t enough. But the characters are always growing. It was last summer that they started having a life of their own.
8. As you and your crew are best known for expertise in the creation of fabulous Steampunk Ensembles, accessories, and weapons, and for running panels/teaching classes about these skills, what would you like to share about background or previous experiences that you think helped you to develop these talents in steampunk design and fabrication?
Captain Whittaker apprenticed as a leather worker and chainmailler as a teenager and young adult in the SCA. Most of the skills he uses in building his armor come from there. He just recently began apprenticing again with an armorer. Amelia started sewing doll clothes at 4 and it has been a lifelong passion. We have quite a few incredibly talented artists. Amarante, Lulu, Captain Delacru and of course, Jonsey, have backgrounds in art. Mostly, though, all it takes is a desire to learn and create, and a willingness to practice and keep trying.
Locked and Loaded!
9. When and with what basic plan did you decide to make character acting in a public setting a significant part of your steampunk existence? Or if you do not do character acting much at this point, what other roles do you most often perform in the crew.
We have always wanted to have character play an important part in our crew. The biggest issue you are going to have, and we did have, in performing original characters is that it takes time for people to get to know your characters. We generally don’t have an hour or two with people in seats to build character and storyline. So, you have to do the leg work in advance and have distinctive appearance cues to help people enter that suspended reality.
10. When you are at Steampunk, Anime, or Scifi events, do you often use spontaneous method acting? In other words, is it common for you to suddenly drop into character in order to respond in an entertaining way to questions, or start into a familiar “in character” interaction with a crew mate, or even draw them into the act of telling war stories about adventures on the airship, road, sailing ship, vampire hunting etc.?
Absolutely! That’s our favorite part of conventions! In fact, there are certain members of our crew that that is there dedicated mission. We schedule everyone to cosplay, but Jonas and Nyxie are our cosplay leads.
Jonas and Nyxie-the jinxed "Clockwork Fairy"

http://conventionfansblog.com/2011/01/13/airship-isabella-%E2%80%93-a-candid-interview-about-their-origins-and-future-plans/